Arkham, Injustice: Gods Among Us, and the LEGO Batman games have never felt like awkward Marvel costume extensions of a movie or comic book marketing campaign, but rather fully fleshed-out original universes that look and feel comfortable in their own videogame skins.
Important points. Rocksteady, NetherRealm and TT Games have each been granted rare creative freedom from an industry noted for its exacting creative controls.
What’s the secret to DC costume and WBIE’s success where so many others have struggled? With Batman Day looming large, I contacted Ames Kirshen, vice president of product development for the Arkham and DC Comics games at Warner Bros. Interactive Entertainment to learn more about the company’s approach.
For decades, videogames based on comics licenses have struggled with the perception of being low-quality licensed cash-ins. But over the past six or seven years that perception has begun to shift, helped in large part to the explosive critical and commercial success of the Batman Arkham series developed by Rocksteady and published by Warner Bros. movie costume Interactive Entertainment.
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